![]() The UE4 engine seemed to include all of the tools the team wanted: incredible visuals, powerful development environment and detailed documentation. This is when the idea to move INSOMNIA to the Unreal Engine 4 first popped up in their team meetings. They had to spend more time on developing their own tools and improving the engine instead of working on the game itself. However, all the previous months spent working on the projects had shown the team that the Ogre3D engine was severely limiting their capabilities. The secured funds allowed the team to be expanded, improve working conditions and continue the development more effectively. ![]() This change made quite a few people happy and they were able to successfully kickstart INSOMNIA. Developing the game in this direction took another year, and the studio came back with their first publicly available tech-demo in 2014. After some deliberation, we’ve made the decision to focus on single player elements instead. However, potential fans were clearly not interested in yet another online RPG. At this point in time, INSOMNIA was presented as an isometric co-operative online role-playing game with tactical elements. So the decision was made and Ogre3D, the open-source graphics rendering engine, was picked for the first version of the game that was proudly presented to the public back in 2013. This process continued for quite some time since no one on the team had any previous experience in coding games.Īnd while the team and the design document was growing, it was actually time to pick the engine and the technology so that we could finally start bringing INSOMNIA to life. INSOMNIA started to materialize on paper in the form of words and sketches almost immediately. Most ideas never find their physical form and keep haunting their authors forever after. It started with the simple idea of making a game that would continue the legacy of the classic “Golden Era of RPG” titles. ![]() Ark gamepedia series#The player then encounters other people who have also been woken up and begins carrying out a series of instructions while simultaneously trying to determine what happened on the Station while he was asleep.ĭevelopment The pre-production phase The life-support system resuscitates the player from a 20-year-long Delta-Sleep, a state in which the majority of the inhabitants of the Manned Sector are kept in order to save resources. The survivors are trying to maintain order within a manned sector called Urb in the hopes that the station will one day reach its destination.Įvery player begins the game in the manned Urb sector as a Descendant of the Nomans, a people who escaped their home planet more than 400 years earlier. Most of the station is abandoned but there are also many sectors that have never been explored. The bulk of the action in the game will take place on an enormous, half-deserted space station that has spent more than four centuries traveling to its ultimate destination: the Evacuation Point.
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